That en- abled the aircraft’s HARM Targeting System, which provided only a 180-degree field of view in the forward sector, to maintain 100 percent sensor coverage of a target area" "SEAD operations conducted by F-16CJs almost invariably entailed four-ship formations, the spacing of which ensured that the first two aircraft in the flight always looked at a threat area from one side while the other two monitored it from the opposite side. However, according to publicly available information, the HTS has a wide-angle, stabilized sensor system that provides a FOV of approximately 120 degrees in azimuth and elevation. – Fixed Khnum sliding after melee.FOV for the HTS AN/ASQ-213 may vary depending on the specific implementation and configuration of the system. – Disabled cheat menu access during level loading. – Console font is now an OpenType font (DejaVu Mono), instead of a fixed bitmap, thus it supports a wide range of non-ascii characters and different scaling. – Fixed an issue causing Mutilator to sometimes fail to work on client if it’s not rendered on server. – Fixed an issue with wrong weapon shooting placement on hands weapons if they are used after “getting up from the floor” player animation. – Fixed a possible crash occurring in a rare situation of player picking up a scaffolding pole while some client is connecting. – Aiming hint for Devastator will not be shown if the user doesn’t own the Devastator scope DLC. – Fixed graphics options defaults not resetting FOV value to default. – Updated slider to fade out its value when widget is not on the active menu. – Updated in-game and in-editor console line editor to support unicode strings. – Fixed game freezing on entering menus via right arrow keyboard key. – Added Russian localization for Santa Sammy. – Fixed potential crash after canceling a server list query. – Limited maximum subdivisions on lightning particles to ensure the do not exceed reasonable time and memory boundaries. On average, memory consumption is reduced by 50%, and performance is increased by 30%. – Optimized lightning particle effect implementation. – Errors related to microphone settings are now classified as “log”, as they are not actually a problem. – Fixed controller being unable to skip intro cutscene. – Controller crouch command no longer displays player list. – Added some new swim and dive animations for the player (so user-made maps can use deep water). – Fixed auto aiming (used by gamepads) on Warship enemy, so it aims for the right spot, not the center of the ship. – View bobbing option now also affects weapon bobbing and weapon swaying. (Note that this still an experimental feature!) – Optimized memory usage for several multiplayer characters in team modes, by reusing same texture for red and blue, with dynamic colorizing in shader. – Fixed problems and crashes with several renderables in multithreaded rendering. – Fixed problem with too much shadow buffer clears when using muti-threaded rendering on multi-GPU setups. Can be tuned by new cvar ‘gfx_iClearBeforeRendering’. – Optimized screen clearing for SLI setups. – Optimized render target switching to improve performance on multi-GPU setups. Nello stesso tempo è stata rilasciata una patch che interviene a risolvere alcune problematiche in ambito grafico, di gameplay e multiplayer.Questo il changelog completo: – Network priority for projectiles is now boosted dynamically for each player’s connection so that he gets those projectiles that are more important to him first (those fired by him, or at him). Lo studio Croteam ha annunciato che Serious Sam 3 verrà venduto a € 20,99, anziché € 27,99, nel periodo natalizio.
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